Tag: Experience Design


Good Design Is About Doing Good

“Don’t wait for permission; start working, start acting…That’s what the world needs today. It’s about big challenges, big designs, big proposals but it’s also about making it really small and showing the beauty of the world.”
- Daan Roosegaarde

Source: Good design is about clean air and water, not a Louis Vuitton bag, says Daan Roosegaarde | Good Design for a Bad World

How Design Thinkers Navigate Their Way from Struggle to Inspiration

Brainstorms at INDEX by Jacob Bøtter

Knowledge doesn’t exist in the world, and you don’t acquire it: Knowledge exists in our own minds, through our own active construction.

Source: IDEO’s Sandy Speicher on Constructivism: The Uncomfortable Secret to Creative Success is “Disequilibrium” — Quartz

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Be a Design Thinking Champion By Learning From These 5 Common Mistakes.

Design Thinking for Advocacy by Christine Prefontaine

 

Design thinking involves developing empathy for visitors, discovering opportunities, generating user-centered solutions, and building and testing prototypes. From executive directors to front-line staff, I’ve worked with people at all organizational levels on applying this process to challenges ranging from the development of new digital products to the reimagining of visitor experiences.Following are the most common errors I have observed, with examples of how to overcome them. My hope is that by outlini

Source: Five mistakes of beginning design thinkers (and how to overcome them) – Design Thinking for Museums

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Everything is Possible

Cattail on Lake of the Isles, Minneapolis, Minnesota. January 15, 2017: Photo Christopher Pollard

“When nothing is sure, everything is possible.”
– Margaret Drabble

It’s time to roll up my sleeve, do the hard work and show the world that hope can’t be trumped.

Ask More Questions

Most of what we can see at the first glance about a problem is only what’s on the surface. In order to create solutions that truly impact our users, however, we need to dig deep into the root of the problem, and the drivers, needs, and motivations of our users.

Source: Question Everything | Interaction Design Foundation